Game Systems
Victory is not born of mere courage, but forged in steel and bound by arcane sigils.
A fool descends armed only with hope; a survivor understands the intricate machinery of slaughter. You must master the blistering heat of the blacksmith's forge, harness the volatile power of dimensional sigils, and learn to turn venom and blight against the horrors that await. True mastery lies in manipulating the unseen forces that dictate life and death in the depths.
⚔️ Equipment
Heroes carry 3 equipment slots: Weapon, Armor, and Accessory. Each item has a rarity tier and may carry magical affixes.
Rarities: Common → Uncommon → Rare
Class Restrictions: Weapons and Armor are limited to specific classes. Accessories are universally equippable.
Affixes: Items may have Prefixes (e.g., "Sharp", "Vampiric") and Suffixes (e.g., "of Haste", "of Wealth") that modify stats.
- Maximum Prefixes: 3
- Maximum Suffixes: 3
🔨 The Blacksmith
The forge transforms raw materials into deadly armaments. Master its four operations to maximize your power.
| Action | Effect | Cost |
|---|---|---|
| Dismantle | Destroy item → Shards + Magic Dust + Affix Dust | Free |
| Upgrade | +10% base stats per level (max 10) | Gold + Shards + Magic Dust |
| Reroll | Randomize existing affixes | Gold + Affix Dust |
| Exalt | Add new random affix | 1 Boss Soul |
Upgrade Gold Cost: 100 × 1.5^(level-1)
Shard Cost: 1 × 2^(level-1)
Tip: Don't discard old gear—dismantle it for materials!
✨ Status Effects
Combat is shaped by buffs and debuffs. Understanding these effects is crucial for survival.
Key Debuffs:
- ⚡ Stunned — Skip your turn (1 turn)
- 🔥 Burning — 5% Max HP magical damage per turn (3 turns)
- ☠️ Poisoned — 3% True damage per turn, -30% healing received (4 turns)
- 💀 Cursed — -20% ATK and Magic ATK (3 turns)
- ⏳ Doom — Instant death if effect expires naturally (4 turns)
- 😴 Sleep — Stun that breaks immediately on damage (2 turns)
- 🩸 Bleeding — 3% Physical DoT, stackable up to 5 (3 turns)
Key Buffs:
- 💪 Empowered — +20% ATK, +10% Crit Rate (3 turns)
- ✨ Blessed — +15% DEF, +15% Magic Resist (3 turns)
- 💚 Regenerating — 8% Max HP heal per turn (3 turns)
- 🛡️ Defense Up — +50% DEF (2 turns)
- 🌫️ Invisible — Cannot be targeted (1 turn)
- 🧿 Barrier — 25% Max HP damage shield (2 turns)
Aura Buffs (party-wide, permanent): Holy Aura (+15% DEF/Resist), Brawl Aura (+15% ATK)
🔮 Sigils
Sigils are risk/reward modifiers applied to dungeon runs. They make enemies deadlier but amplify specific rewards.
| Sigil | Penalty | Bonus |
|---|---|---|
| 🌋 Volcanic | +20% Enemy Damage | +50% Crafting Materials |
| 🛡️ Armored | +25% Enemy Defense | +100% Affix Drop Chance |
| ⚡ Haste | +20% Enemy Speed | +20% XP |
| 👻 Ethereal | +20% Enemy Magic Damage | +5% Essence Drop Chance |
| 💎 Crystalline | +30% Enemy HP | +5% Higher Item Level Chance |
| ⚗️ Alchemical | +20% Enemy Defense | +50% Dismantle Yields |
| 💥 Unstable | +15% Enemy Crit | +2% Affix Chance |
| 🔧 Deconstructor | +20% Enemy Speed | 80% Auto-Scrap Chance |
Tip: Use Alchemical when farming for Blacksmith materials!
🌀 Dimensions
Each dimension is a 100-floor cycle. Beating floor 100 opens the portal to the next dimension—with deadlier enemies and richer loot.
Key Floors:
- Boss floors: 50, 100
- Miniboss floors: 10, 20, 30, 40, 60, 70, 80, 90
Enemy Level: floor + (dimension - 1) × 100
Enemy Stats: Base × 1.3^(dimension-1)
Deep Start: Option to begin at 90% of your highest reached floor, skipping easier content.
Steel may shatter and flesh may rot, but knowledge of the craft endures all things.