adrenaline
Adrenaline
Increases SPD by 15% when HP < 50%, -5% SPD when full
Innate Power
Browse all traits documented for DDDungeon.
adrenaline
Increases SPD by 15% when HP < 50%, -5% SPD when full
arcane
Increases Max MP by 20 or 10%
arcane_flow
Increases MP Regen by 15% but reduces ATK and Magic ATK by 5%
arcane_master
Increases Magic ATK by 10% and Max MP by 50 or 5% (whichever is higher)
berserker
Increases Critical Damage by 25% but reduces DEF by 15%
brilliant
Increases Mind by 3 or 5%
bulwark
Increases Block Rating by 15% but reduces ATK by 10%
dodger
Increases Evasion by 10% but reduces Accuracy by 5%
duelist
Increases Accuracy and Evasion by 10% but reduces Max HP by 10%
focused
Increases Status Resistance by 20% but reduces Crit Chance by 10%
gifted
Increases all base stats by 1 or 2%
glass_cannon
Increases ATK and Magic ATK by 25% but reduces Max HP by 20%
healer
Increases Healing Power by 10% but reduces ATK by 5%
ironhide
Increases DEF by 20% but reduces SPD by 10%
lucky
Increases Fortune by 3 or 5%
marksman
Increases Accuracy by 10% but reduces Evasion by 5%
merchant
Adds 5 Gold per kill but reduces ATK by 5%
mighty
Increases Might by 3 or 5%
nimble
Increases Finesse by 3 or 5%
piercer
Increases Armor Penetration and Magic Penetration by 5%
reckless
Increases Armor and Magic Penetration by 10% but reduces DEF and Magic RES by 10%
relentless
Increases ATK and Magic ATK by 15% but reduces DEF and Magic RES by 8%
robust
Increases Might and Mind by 2/1 or 3%/2%
savage
Increases Critical Chance by 10% but reduces DEF and Magic RES by 10%
scavenger
Increases Item Drop Rate by 5%
scholar
Increases XP Gain by 15% but reduces all stats by 5%
spell_vampir
Increases Spell Vamp by 5% but reduces Healing Received by 15%
tactician
Increases Skill Damage by 15% but reduces Basic Attack Damage by 10%
taunter
Increases Threat by 20% but reduces ATK by 10%
titan
Increases Max HP by 40 or 8%
vampiric
Increases Lifesteal by 5% but reduces Healing Received by 15%
vital
Increases HP Regen by 15% but reduces SPD by 5%