Innate Power

Traits

Browse all traits documented for DDDungeon.

adrenaline

Adrenaline

Increases SPD by 15% when HP < 50%, -5% SPD when full

arcane

Arcane

Increases Max MP by 20 or 10%

arcane_flow

Arcane Flow

Increases MP Regen by 15% but reduces ATK and Magic ATK by 5%

arcane_master

Arcane Master

Increases Magic ATK by 10% and Max MP by 50 or 5% (whichever is higher)

berserker

Berserker

Increases Critical Damage by 25% but reduces DEF by 15%

bulwark

Bulwark

Increases Block Rating by 15% but reduces ATK by 10%

dodger

Dodger

Increases Evasion by 10% but reduces Accuracy by 5%

duelist

Duelist

Increases Accuracy and Evasion by 10% but reduces Max HP by 10%

focused

Focused

Increases Status Resistance by 20% but reduces Crit Chance by 10%

gifted

Gifted

Increases all base stats by 1 or 2%

glass_cannon

Glass Cannon

Increases ATK and Magic ATK by 25% but reduces Max HP by 20%

healer

Healer

Increases Healing Power by 10% but reduces ATK by 5%

ironhide

Ironhide

Increases DEF by 20% but reduces SPD by 10%

lucky

Lucky

Increases Fortune by 3 or 5%

marksman

Marksman

Increases Accuracy by 10% but reduces Evasion by 5%

merchant

Merchant

Adds 5 Gold per kill but reduces ATK by 5%

mighty

Mighty

Increases Might by 3 or 5%

nimble

Nimble

Increases Finesse by 3 or 5%

piercer

Piercer

Increases Armor Penetration and Magic Penetration by 5%

reckless

Reckless

Increases Armor and Magic Penetration by 10% but reduces DEF and Magic RES by 10%

relentless

Relentless

Increases ATK and Magic ATK by 15% but reduces DEF and Magic RES by 8%

robust

Robust

Increases Might and Mind by 2/1 or 3%/2%

savage

Savage

Increases Critical Chance by 10% but reduces DEF and Magic RES by 10%

scavenger

Scavenger

Increases Item Drop Rate by 5%

scholar

Scholar

Increases XP Gain by 15% but reduces all stats by 5%

spell_vampir

Spell Vampir

Increases Spell Vamp by 5% but reduces Healing Received by 15%

tactician

Tactician

Increases Skill Damage by 15% but reduces Basic Attack Damage by 10%

taunter

Taunter

Increases Threat by 20% but reduces ATK by 10%

titan

Titan

Increases Max HP by 40 or 8%

vampiric

Vampiric

Increases Lifesteal by 5% but reduces Healing Received by 15%

vital

Vital

Increases HP Regen by 15% but reduces SPD by 5%